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Case study

LSD: Dream Emulator: an early PlayStation decompilation

LSD Decompiled is an early-stage C decompilation of the PlayStation game LSD: Dream Emulator. Its documented workflow uses a user-supplied game executable and a MIPS cross-toolchain, then checks the rebuilt executable's hash. Many functions and filenames are still being identified.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
8
Last commit
2026-10-03
Language
C

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: Linux or Windows WSL2, Python 3.8 or newer, Git, and the documented MIPS build tools are required.
  • Prerequisites: A user-provided game executable named SLPS_015.56 is required.
  • Limits: Many functions and filenames are still being identified.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{lsd-dream-emulator-cawfee-decomp-case,
  title = {{LSD: Dream Emulator: an early PlayStation decompilation}},
  howpublished = {\url{https://github.com/cawfee/lsd_decompiled}},
  url = {https://github.com/cawfee/lsd_decompiled},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/lsd-dream-emulator-cawfee-decomp-case/}}
}

Plain text

LSD: Dream Emulator: an early PlayStation decompilation. https://github.com/cawfee/lsd_decompiled (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/lsd-dream-emulator-cawfee-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · cawfee/lsd_decompiled · Revision 16a3914

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