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Case study

libmkb: reconstructing Super Monkey Ball 2 systems as a C++ library

libmkb is a partial C++ library project aiming to reconstruct Super Monkey Ball 2's physics, camera and control code. Its goals are readable source, behavior close to the original and use with a graphical frontend. The build currently compiles a limited set of modules.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
7
Last commit
2020-11-07
Language
C++

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: CMake 3.17 and C++17 are specified by the build.
  • Limits: Graphics, menus and character animation are outside the initial focus; floating-point rounding can differ.
  • License: No project-level licence file is listed.

Cite

BibTeX

@misc{libmkb-case,
  title = {{libmkb: reconstructing Super Monkey Ball 2 systems as a C++ library}},
  howpublished = {\url{https://github.com/ComplexPlane/libmkb}},
  url = {https://github.com/ComplexPlane/libmkb},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/libmkb-case/}}
}

Plain text

libmkb: reconstructing Super Monkey Ball 2 systems as a C++ library. https://github.com/ComplexPlane/libmkb (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/libmkb-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · ComplexPlane/libmkb · Revision a0c127a
  2. CMakeLists.txt GitHub · ComplexPlane/libmkb · Revision a0c127a

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