# libmkb: reconstructing Super Monkey Ball 2 systems as a C++ library

> libmkb is a partial C++ library project aiming to reconstruct Super Monkey Ball 2's physics, camera and control code. Its goals are readable source, behavior close to the original and use with a graphical frontend. The build currently compiles a limited set of modules.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/ComplexPlane/libmkb>
- Primary source: <https://github.com/ComplexPlane/libmkb/blob/a0c127a9677dffe4e8f57780999fd9bf0ab850af/README.md>
- Catalog page: <https://awesomerea.org/resources/libmkb-case/>
- Record JSON: <https://awesomerea.org/resources/libmkb-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/libmkb-case/index.md)

## Requirements & limits

- **Prerequisites:** CMake 3.17 and C++17 are specified by the build.
- **Limits:** Graphics, menus and character animation are outside the initial focus; floating-point rounding can differ.
- **License:** No project-level licence file is listed.

## Primary sources

1. <https://github.com/ComplexPlane/libmkb/blob/a0c127a9677dffe4e8f57780999fd9bf0ab850af/README.md>
2. <https://github.com/ComplexPlane/libmkb/blob/a0c127a9677dffe4e8f57780999fd9bf0ab850af/CMakeLists.txt>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
