Case study
LEGO Rock Raiders: a C and C++ decompilation project
LegoRockRaiders reconstructs LEGO Rock Raiders game code in C and C++. Its source tree covers rendering, audio, input, levels, objects, and gameplay systems, with a CMake build. The project cites a separate LEGO Rock Raiders analysis repository as a resource.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 17
- Last commit
- 2026-02-23
- Language
- C
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: The root CMake configuration requires CMake 3.25 or later.
- License: No licence file in the repository.
Cite
BibTeX
@misc{lego-rock-raiders-decompile-case,
title = {{LEGO Rock Raiders: a C and C++ decompilation project}},
howpublished = {\url{https://github.com/ProjectReversio/LegoRockRaiders}},
url = {https://github.com/ProjectReversio/LegoRockRaiders},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/lego-rock-raiders-decompile-case/}}
}Plain text
LEGO Rock Raiders: a C and C++ decompilation project. https://github.com/ProjectReversio/LegoRockRaiders (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/lego-rock-raiders-decompile-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · ProjectReversio/LegoRockRaiders · Revision 4a5d333
- CMakeLists.txt GitHub · ProjectReversio/LegoRockRaiders · Revision 4a5d333
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