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Case study

LARecomp: statically recompiling Midnight Club: Los Angeles

LARecomp statically recompiles the Xbox 360 release of Midnight Club: Los Angeles Complete Edition into native C++ for Windows with ReXGlue. Game-specific hooks adjust frame timing, camera behavior and presentation, while technical notes document disassembly and runtime measurements behind the changes.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
329
Last commit
2026-11-09
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Own disc copy containing default.xex and xarchive_*.rpf archives.
  • ReXGlue SDK 0.10.0, CMake 3.25+, Clang and Ninja for building.
  • Intro movies play too fast, and dithered alpha remains visible on shadows and foliage.

Cite

BibTeX

@misc{larecomp-case,
  title = {{LARecomp: statically recompiling Midnight Club: Los Angeles}},
  howpublished = {\url{https://github.com/mzzvxm/LARecomp}},
  url = {https://github.com/mzzvxm/LARecomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/larecomp-case/}}
}

Plain text

LARecomp: statically recompiling Midnight Club: Los Angeles. https://github.com/mzzvxm/LARecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/larecomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · mzzvxm/LARecomp · Revision afc4880
  2. documentation/TECHNICAL_NOTES.md GitHub · mzzvxm/LARecomp · Revision afc4880

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