Case study
LARecomp: statically recompiling Midnight Club: Los Angeles
LARecomp statically recompiles the Xbox 360 release of Midnight Club: Los Angeles Complete Edition into native C++ for Windows with ReXGlue. Game-specific hooks adjust frame timing, camera behavior and presentation, while technical notes document disassembly and runtime measurements behind the changes.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 329
- Last commit
- 2026-11-09
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Own disc copy containing default.xex and xarchive_*.rpf archives.
- ReXGlue SDK 0.10.0, CMake 3.25+, Clang and Ninja for building.
- Intro movies play too fast, and dithered alpha remains visible on shadows and foliage.
Cite
BibTeX
@misc{larecomp-case,
title = {{LARecomp: statically recompiling Midnight Club: Los Angeles}},
howpublished = {\url{https://github.com/mzzvxm/LARecomp}},
url = {https://github.com/mzzvxm/LARecomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/larecomp-case/}}
}Plain text
LARecomp: statically recompiling Midnight Club: Los Angeles. https://github.com/mzzvxm/LARecomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/larecomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · mzzvxm/LARecomp · Revision afc4880
- documentation/TECHNICAL_NOTES.md GitHub · mzzvxm/LARecomp · Revision afc4880
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