# LARecomp: statically recompiling Midnight Club: Los Angeles

> LARecomp statically recompiles the Xbox 360 release of Midnight Club: Los Angeles Complete Edition into native C++ for Windows with ReXGlue. Game-specific hooks adjust frame timing, camera behavior and presentation, while technical notes document disassembly and runtime measurements behind the changes.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/mzzvxm/LARecomp>
- Primary source: <https://github.com/mzzvxm/LARecomp/blob/afc4880cba88bc5ec11b806ff5e7e68eea6eb276/README.md>
- Catalog page: <https://awesomerea.org/resources/larecomp-case/>
- Record JSON: <https://awesomerea.org/resources/larecomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/larecomp-case/index.md)

## Requirements & limits

- Own disc copy containing default.xex and xarchive_*.rpf archives.
- ReXGlue SDK 0.10.0, CMake 3.25+, Clang and Ninja for building.
- Intro movies play too fast, and dithered alpha remains visible on shadows and foliage.

## Primary sources

1. <https://github.com/mzzvxm/LARecomp/blob/afc4880cba88bc5ec11b806ff5e7e68eea6eb276/README.md>
2. <https://github.com/mzzvxm/LARecomp/blob/afc4880cba88bc5ec11b806ff5e7e68eea6eb276/documentation/TECHNICAL_NOTES.md>

## More in Games

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- [Let's Go Recomp: statically recompiling Pokémon Let's Go for Windows](https://awesomerea.org/resources/lets-go-recomp-case/index.md) · Case study
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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
