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Case study

L4D PC Recomp: a Left 4 Dead Xbox 360 boot harness

L4D PC Recomp uses XenonRecomp to lift Left 4 Dead's Xbox 360 PowerPC modules into C++ for a Windows x64 boot harness. The repository provides per-module configs, a guest-memory arena, dispatch table and kernel stubs. Its documented progress reaches launcher and filesystem initialization; rendering and gameplay remain unfinished.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
6
Last commit
2026-09-27
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Windows 10/11 x64, LLVM/Clang 17+, Ninja, Python 3.10+ and XenonRecomp are required.
  • Prerequisites: The user's Xbox 360 Left 4 Dead game files are required; translated C++ must be generated locally.
  • Limits: Rendering and gameplay are unfinished.
  • License: GPL-3.0-or-later license.

Cite

BibTeX

@misc{l4d-pc-recomp-case,
  title = {{L4D PC Recomp: a Left 4 Dead Xbox 360 boot harness}},
  howpublished = {\url{https://github.com/KeithKirenai/L4D-PC-Recomp}},
  url = {https://github.com/KeithKirenai/L4D-PC-Recomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/l4d-pc-recomp-case/}}
}

Plain text

L4D PC Recomp: a Left 4 Dead Xbox 360 boot harness. https://github.com/KeithKirenai/L4D-PC-Recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/l4d-pc-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · KeithKirenai/L4D-PC-Recomp · Revision fb07de6
  2. docs/PROGRESS.md GitHub · KeithKirenai/L4D-PC-Recomp · Revision fb07de6

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