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Case study

Konami Viper: statically recompiling Thrill Drive 2 and GTI Club 2

Konami Viper statically recompiles PowerPC code from Thrill Drive 2 and GTI Club 2 arcade dumps into C for native executables. Its shared runtime models the Viper board's Voodoo3 graphics, sound, I/O, CF card and timekeeper, with game profiles for several regional versions.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
28
Last commit
2026-11-05
Language
C++

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Personal dumps of the Viper BIOS and selected game sets are required.
  • Prerequisites: Source builds require a C/C++ compiler, make, Python 3 and SDL2.
  • Limits: Some regional versions are reported to boot and race but have not been played by hand.
  • License: BSD 3-Clause.

Cite

BibTeX

@misc{konami-viper-recomp-case,
  title = {{Konami Viper: statically recompiling Thrill Drive 2 and GTI Club 2}},
  howpublished = {\url{https://github.com/spita90/konami-viper-recomp}},
  url = {https://github.com/spita90/konami-viper-recomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/konami-viper-recomp-case/}}
}

Plain text

Konami Viper: statically recompiling Thrill Drive 2 and GTI Club 2. https://github.com/spita90/konami-viper-recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/konami-viper-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · spita90/konami-viper-recomp · Revision 7ac62f8
  2. docs/ARCHITECTURE.md GitHub · spita90/konami-viper-recomp · Revision 7ac62f8

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