Case study
Konami Viper: statically recompiling Thrill Drive 2 and GTI Club 2
Konami Viper statically recompiles PowerPC code from Thrill Drive 2 and GTI Club 2 arcade dumps into C for native executables. Its shared runtime models the Viper board's Voodoo3 graphics, sound, I/O, CF card and timekeeper, with game profiles for several regional versions.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 28
- Last commit
- 2026-11-05
- Language
- C++
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Personal dumps of the Viper BIOS and selected game sets are required.
- Prerequisites: Source builds require a C/C++ compiler, make, Python 3 and SDL2.
- Limits: Some regional versions are reported to boot and race but have not been played by hand.
- License: BSD 3-Clause.
Cite
BibTeX
@misc{konami-viper-recomp-case,
title = {{Konami Viper: statically recompiling Thrill Drive 2 and GTI Club 2}},
howpublished = {\url{https://github.com/spita90/konami-viper-recomp}},
url = {https://github.com/spita90/konami-viper-recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/konami-viper-recomp-case/}}
}Plain text
Konami Viper: statically recompiling Thrill Drive 2 and GTI Club 2. https://github.com/spita90/konami-viper-recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/konami-viper-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · spita90/konami-viper-recomp · Revision 7ac62f8
- docs/ARCHITECTURE.md GitHub · spita90/konami-viper-recomp · Revision 7ac62f8
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