# Konami Viper: statically recompiling Thrill Drive 2 and GTI Club 2

> Konami Viper statically recompiles PowerPC code from Thrill Drive 2 and GTI Club 2 arcade dumps into C for native executables. Its shared runtime models the Viper board's Voodoo3 graphics, sound, I/O, CF card and timekeeper, with game profiles for several regional versions.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/spita90/konami-viper-recomp>
- Primary source: <https://github.com/spita90/konami-viper-recomp/blob/7ac62f898303b1260414a20a22aabf26bbb78bc1/README.md>
- Catalog page: <https://awesomerea.org/resources/konami-viper-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/konami-viper-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/konami-viper-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Personal dumps of the Viper BIOS and selected game sets are required.
- **Prerequisites:** Source builds require a C/C++ compiler, make, Python 3 and SDL2.
- **Limits:** Some regional versions are reported to boot and race but have not been played by hand.
- **License:** BSD 3-Clause.

## Primary sources

1. <https://github.com/spita90/konami-viper-recomp/blob/7ac62f898303b1260414a20a22aabf26bbb78bc1/README.md>
2. <https://github.com/spita90/konami-viper-recomp/blob/7ac62f898303b1260414a20a22aabf26bbb78bc1/docs/ARCHITECTURE.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
