# Kirby's Dream Land 3: a US and Japanese SNES disassembly

> The Kirby's Dream Land 3 project supplies assembly sources for the US and Japanese SNES versions. It uses a SNES ROM framework and batch scripts to extract game assets from a user's clean, headerless ROM. The repository contains game assembly, RAM maps and sound-engine files.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Yoshifanatic1/Kirbys-Dream-Land-3-Disassembly>
- Primary source: <https://github.com/Yoshifanatic1/Kirbys-Dream-Land-3-Disassembly/blob/28bd81a8a5d5d285d1853189af17bf34e401c29a/readme.md>
- Catalog page: <https://awesomerea.org/resources/kirbys-dream-land-3-disassembly-case/>
- Record JSON: <https://awesomerea.org/resources/kirbys-dream-land-3-disassembly-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/kirbys-dream-land-3-disassembly-case/index.md)

## Requirements & limits

- **Prerequisites:** A clean, headerless US or Japanese ROM is required to extract the assets.
- **Prerequisites:** The project uses version 1.0.1 of the author's SNES ROM framework.
- **License:** GPL-3.0 licence.

## Primary sources

1. <https://github.com/Yoshifanatic1/Kirbys-Dream-Land-3-Disassembly/blob/28bd81a8a5d5d285d1853189af17bf34e401c29a/readme.md>

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- [Leaflitter: decompiling Paper Mario: Sticker Star for 3DS](https://awesomerea.org/resources/leaflitter-case/index.md) · Case study
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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
