Case study

keen-clone: a Commander Keen 1 C/SDL2 port

A native Linux and browser port of Commander Keen Episode One is documented as a function-by-function REA/Ghidra reconstruction of KEEN1.EXE. Published analysis artifacts accompany the C/SDL2 game; the scope is the first episode, rather than the entire series.

Requirements & limits

  • Prerequisites: Native builds need a C compiler, make and SDL2 development files, plus the user's Keen 1 data files including KEEN1.EXE; the README lists v1.1 and shareware v1.31.
  • Limits: Browser builds require Emscripten and supplied game data; the documented web packaging is restricted to the shareware episode. Browser shortcuts and per-origin IndexedDB storage differ from the native host.
  • Testing evidence: The repository lists decompilation/disassembly, a call graph and raw REA output as analysis artifacts. It does not provide an independent behavioral-parity or full-playthrough evaluation.
  • License: No project license file was present in the reviewed root. Commander Keen and its original data retain their owners' rights; public source access supplies no additional reuse grant.

About this entry

Type
Case study
Category
Community REA investigations
Relationship
Author-reported mixed workflow
Targets
Binary · Game

Sources reviewed

The description was reviewed against primary sources. This does not establish runtime testing, security auditing or verified compatibility.

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Primary sources

  1. README.md GitHub · carlhako/keen-clone · Revision 9c6ac72

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