Case study
Kabus22 Linux: a native reconstruction of the Kabus 22 engine
Kabus22 Linux reimplements the 3D GameStudio A6 and A7 engine behavior used by Kabus 22 in C++20. Its native runtime reads the user's original WDL scripts and assets, with OpenGL and optional Vulkan rendering, and the repository documents executable analysis and asset formats.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 0
- Last commit
- 2026-11-08
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Provide your own Kabus 22 ISO, installer files or installed Windows game folder.
- Prerequisites: Run on x86-64 Linux with glibc 2.38 or later and an OpenGL 3.3 capable driver; Vulkan features need additional driver support.
- Limits: The project is playable but unfinished.
- License: The repository's own code is source-available under its LICENSE; redistribution and published modifications require written permission.
Cite
BibTeX
@misc{kabus22-linux-case,
title = {{Kabus22 Linux: a native reconstruction of the Kabus 22 engine}},
howpublished = {\url{https://github.com/sergen213/kabus22-linux}},
url = {https://github.com/sergen213/kabus22-linux},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/kabus22-linux-case/}}
}Plain text
Kabus22 Linux: a native reconstruction of the Kabus 22 engine. https://github.com/sergen213/kabus22-linux (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/kabus22-linux-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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