# Kabus22 Linux: a native reconstruction of the Kabus 22 engine

> Kabus22 Linux reimplements the 3D GameStudio A6 and A7 engine behavior used by Kabus 22 in C++20. Its native runtime reads the user's original WDL scripts and assets, with OpenGL and optional Vulkan rendering, and the repository documents executable analysis and asset formats.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/sergen213/kabus22-linux>
- Primary source: <https://github.com/sergen213/kabus22-linux/blob/1047948f051ef60e5d51de591bba9f1128697f6d/README.md>
- Catalog page: <https://awesomerea.org/resources/kabus22-linux-case/>
- Record JSON: <https://awesomerea.org/resources/kabus22-linux-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/kabus22-linux-case/index.md)

## Requirements & limits

- **Prerequisites:** Provide your own Kabus 22 ISO, installer files or installed Windows game folder.
- **Prerequisites:** Run on x86-64 Linux with glibc 2.38 or later and an OpenGL 3.3 capable driver; Vulkan features need additional driver support.
- **Limits:** The project is playable but unfinished.
- **License:** The repository's own code is source-available under its LICENSE; redistribution and published modifications require written permission.

## Primary sources

1. <https://github.com/sergen213/kabus22-linux/blob/1047948f051ef60e5d51de591bba9f1128697f6d/README.md>
2. <https://github.com/sergen213/kabus22-linux/blob/1047948f051ef60e5d51de591bba9f1128697f6d/LICENSE>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
