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Case study

Kirpich: reimplementing Game Boy Tetris behavior

Kirpich recreates the Game Boy Tetris game in native C++ on Polyrhythm using behavior specifications derived from the original. It reads graphics and sound from the player's ROM and runs the original randomization and sound routines in a narrow SM83 virtual-machine host; desktop builds add optional modes and controls.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
14
Last commit
2026-11-07
Language
C++
License (GitHub)
AGPL-3.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Requires the player's Game Boy Tetris ROM to extract graphics and sound.
  • Scope: Targets Windows, macOS and Linux desktop systems.
  • License: AGPL-3.0.

Cite

BibTeX

@misc{kirpich-case,
  title = {{Kirpich: reimplementing Game Boy Tetris behavior}},
  howpublished = {\url{https://github.com/etroimcasso/Kirpich}},
  url = {https://github.com/etroimcasso/Kirpich},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/kirpich-case/}}
}

Plain text

Kirpich: reimplementing Game Boy Tetris behavior. https://github.com/etroimcasso/Kirpich (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/kirpich-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. docs/DESIGN.md GitHub · etroimcasso/Kirpich · Revision 61e0a0f
  2. README.md GitHub · etroimcasso/Kirpich · Revision 61e0a0f
  3. LICENSE GitHub · etroimcasso/Kirpich · Revision 61e0a0f

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