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Case study

Ladder: reconstructing the CP/M arcade game in Go

Ladder reimplements the 1982 CP/M arcade game in Go. The author observes the original in a CP/M emulator and consults an earlier Java version while rebuilding its platform, ladder and falling-object gameplay; development remains in progress.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
10
Last commit
2016-01-28
Language
Go
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Go is used to build the reimplementation.
  • Limits: The author describes the work as in progress.
  • License: MIT.

Cite

BibTeX

@misc{ladder-cpm-case,
  title = {{Ladder: reconstructing the CP/M arcade game in Go}},
  howpublished = {\url{https://github.com/mengstr/ladder}},
  url = {https://github.com/mengstr/ladder},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ladder-cpm-case/}}
}

Plain text

Ladder: reconstructing the CP/M arcade game in Go. https://github.com/mengstr/ladder (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/ladder-cpm-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · mengstr/ladder · Revision 536e0e9

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