Case study
inFAMOUS 2: a static recompilation for Apple-silicon macOS
inFAMOUS 2 translates the PS3 digital release NPUA80638's PowerPC and SPU code to C/C++ and compiles it into a native Apple-silicon macOS game with Metal graphics. Built on ps3recomp and a community fork, the port rebuilds from the player's own copy. The author reports menus, cutscenes, and early New Marais gameplay in an alpha build.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 19
- Last commit
- 2026-11-06
- Language
- Rust
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Apple-silicon macOS and a personal copy of PSN release NPUA80638 are required.
- Prerequisites: The build uses the player's game data and PS3 firmware.
- Limits: Alpha status: later missions have not been played through.
- License: MIT License.
Cite
BibTeX
@misc{infamous2-macos-recomp-case,
title = {{inFAMOUS 2: a static recompilation for Apple-silicon macOS}},
howpublished = {\url{https://github.com/erikomis/infamous2-recomp}},
url = {https://github.com/erikomis/infamous2-recomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/infamous2-macos-recomp-case/}}
}Plain text
inFAMOUS 2: a static recompilation for Apple-silicon macOS. https://github.com/erikomis/infamous2-recomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/infamous2-macos-recomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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