# inFAMOUS 2: a static recompilation for Apple-silicon macOS

> inFAMOUS 2 translates the PS3 digital release NPUA80638's PowerPC and SPU code to C/C++ and compiles it into a native Apple-silicon macOS game with Metal graphics. Built on ps3recomp and a community fork, the port rebuilds from the player's own copy. The author reports menus, cutscenes, and early New Marais gameplay in an alpha build.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/erikomis/infamous2-recomp>
- Primary source: <https://github.com/erikomis/infamous2-recomp/blob/b4b95e9145e3f3aa70e1e36b8d480289e5661f59/README.md>
- Catalog page: <https://awesomerea.org/resources/infamous2-macos-recomp-case/>
- Record JSON: <https://awesomerea.org/resources/infamous2-macos-recomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/infamous2-macos-recomp-case/index.md)

## Requirements & limits

- **Prerequisites:** Apple-silicon macOS and a personal copy of PSN release NPUA80638 are required.
- **Prerequisites:** The build uses the player's game data and PS3 firmware.
- **Limits:** Alpha status: later missions have not been played through.
- **License:** MIT License.

## Primary sources

1. <https://github.com/erikomis/infamous2-recomp/blob/b4b95e9145e3f3aa70e1e36b8d480289e5661f59/README.md>
2. <https://github.com/erikomis/infamous2-recomp/blob/b4b95e9145e3f3aa70e1e36b8d480289e5661f59/LICENSE>

## More in Games

- [inFAMOUS 2: recompiling the PS3 game for Linux](https://awesomerea.org/resources/infamous2-pc/index.md) · Case study
- [inFamous PC: a PlayStation 3 static recompilation for Windows](https://awesomerea.org/resources/infamous-pc-case/index.md) · Case study
- [Infinite Undiscovery Recomp: native Xbox 360 game recompilation](https://awesomerea.org/resources/infinite-undiscovery-recomp-case/index.md) · Case study
- [Initial D Arcade Stage 3: experimental NAOMI 2 static recompilation](https://awesomerea.org/resources/initial-d-arcade-stage-3/index.md) · Case study
- [International Rally Championship: an x86-to-C native recompilation](https://awesomerea.org/resources/international-rally-championship-recomp-case/index.md) · Case study
- [iPod Click Wheel Recomps: statically recompiling six iPod games](https://awesomerea.org/resources/ipod-clickwheel-recomps/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
