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Case study

The Hobbit: reconstructing its graphics engine

hobbitgfx implements the graphics engine of Melbourne House's 1982 text adventure The Hobbit in JavaScript. The repository contains the engine script and HTML demo pages.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
19
Last commit
2018-10-13
Language
JavaScript

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • License: No licence file in the repository.

Cite

BibTeX

@misc{hobbitgfx-case,
  title = {{The Hobbit: reconstructing its graphics engine}},
  howpublished = {\url{https://github.com/richcarl/hobbitgfx}},
  url = {https://github.com/richcarl/hobbitgfx},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/hobbitgfx-case/}}
}

Plain text

The Hobbit: reconstructing its graphics engine. https://github.com/richcarl/hobbitgfx (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/hobbitgfx-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · richcarl/hobbitgfx · Revision 52d1a3b

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