Case study
The Hobbit: reconstructing its graphics engine
hobbitgfx implements the graphics engine of Melbourne House's 1982 text adventure The Hobbit in JavaScript. The repository contains the engine script and HTML demo pages.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 19
- Last commit
- 2018-10-13
- Language
- JavaScript
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- License: No licence file in the repository.
Cite
BibTeX
@misc{hobbitgfx-case,
title = {{The Hobbit: reconstructing its graphics engine}},
howpublished = {\url{https://github.com/richcarl/hobbitgfx}},
url = {https://github.com/richcarl/hobbitgfx},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/hobbitgfx-case/}}
}Plain text
The Hobbit: reconstructing its graphics engine. https://github.com/richcarl/hobbitgfx (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/hobbitgfx-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · richcarl/hobbitgfx · Revision 52d1a3b
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