# The Hobbit: reconstructing its graphics engine

> hobbitgfx implements the graphics engine of Melbourne House's 1982 text adventure The Hobbit in JavaScript. The repository contains the engine script and HTML demo pages.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/richcarl/hobbitgfx>
- Primary source: <https://github.com/richcarl/hobbitgfx/blob/52d1a3b0715067f2d314406666a76d4b7f7d4c39/README.md>
- Catalog page: <https://awesomerea.org/resources/hobbitgfx-case/>
- Record JSON: <https://awesomerea.org/resources/hobbitgfx-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/hobbitgfx-case/index.md)

## Requirements & limits

- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/richcarl/hobbitgfx/blob/52d1a3b0715067f2d314406666a76d4b7f7d4c39/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
