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Case study

TOD Tools: reconstructing Total Overdose and Kapow Engine

TOD Tools reconstructs Total Overdose game and Kapow Engine code in C++. It builds a dinput8.dll that can call functions in the original game, develops a replacement executable, and includes tools to read and extract selected assets from unpacked archives.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
58
Last commit
2024-08-14
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • A copy of Total Overdose is required.
  • Windows builds use Visual Studio 2022 and the DirectX 9 SDK; other platform builds require code changes.
  • Native resource loading, rendering and game logic remain on the TODO list.

Cite

BibTeX

@misc{tod-tools-case,
  title = {{TOD Tools: reconstructing Total Overdose and Kapow Engine}},
  howpublished = {\url{https://github.com/Michael0ne/TOD_tools}},
  url = {https://github.com/Michael0ne/TOD_tools},
  urldate = {2026-11-08},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/tod-tools-case/}}
}

Plain text

TOD Tools: reconstructing Total Overdose and Kapow Engine. https://github.com/Michael0ne/TOD_tools (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/tod-tools-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Michael0ne/TOD_tools · Revision 47d5832
  2. docs/entities_database.md GitHub · Michael0ne/TOD_tools · Revision 47d5832

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