Case study
TOD Tools: reconstructing Total Overdose and Kapow Engine
TOD Tools reconstructs Total Overdose game and Kapow Engine code in C++. It builds a dinput8.dll that can call functions in the original game, develops a replacement executable, and includes tools to read and extract selected assets from unpacked archives.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 58
- Last commit
- 2024-08-14
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- A copy of Total Overdose is required.
- Windows builds use Visual Studio 2022 and the DirectX 9 SDK; other platform builds require code changes.
- Native resource loading, rendering and game logic remain on the TODO list.
Cite
BibTeX
@misc{tod-tools-case,
title = {{TOD Tools: reconstructing Total Overdose and Kapow Engine}},
howpublished = {\url{https://github.com/Michael0ne/TOD_tools}},
url = {https://github.com/Michael0ne/TOD_tools},
urldate = {2026-11-08},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/tod-tools-case/}}
}Plain text
TOD Tools: reconstructing Total Overdose and Kapow Engine. https://github.com/Michael0ne/TOD_tools (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/tod-tools-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Michael0ne/TOD_tools · Revision 47d5832
- docs/entities_database.md GitHub · Michael0ne/TOD_tools · Revision 47d5832
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