# Halo: Combat Evolved: a decompilation-based PS Vita port

> Halo CE Vita compiles reconstructed Halo: Combat Evolved Xbox game code for the PS Vita's ARM processor. It adapts Direct3D rendering to the Vita GPU and includes extensive object-matching notes, platform code, campaign support and multiplayer features.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/BirchWoodGod/halo-ce-vita>
- Primary source: <https://github.com/BirchWoodGod/halo-ce-vita/blob/cbcdbe8c76430cfb61eb4fbf0e465f01d7503d28/README.md>
- Catalog page: <https://awesomerea.org/resources/halo-ce-vita-case/>
- Record JSON: <https://awesomerea.org/resources/halo-ce-vita-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/halo-ce-vita-case/index.md)

## Requirements & limits

- **Prerequisites:** A PS Vita or PS TV using HENkaku/Ensō firmware 3.60–3.74, VitaShell and the shader compiler, with about 1.5 GB free.
- **Prerequisites:** The player's own Xbox Halo: Combat Evolved copy or supported Halo: The Master Chief Collection copy; online play needs additional Halo PC files.
- **Limits:** Large fights can drop frames; three- and four-player co-op is experimental.
- **License:** GPL-3.0-only.

## Primary sources

1. <https://github.com/BirchWoodGod/halo-ce-vita/blob/cbcdbe8c76430cfb61eb4fbf0e465f01d7503d28/README.md>
2. <https://github.com/BirchWoodGod/halo-ce-vita/blob/cbcdbe8c76430cfb61eb4fbf0e465f01d7503d28/docs/matching_methodology.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
