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Case study

Golden Sun: a symbolized Game Boy Advance disassembly

Golden Sun reconstructs the Game Boy Advance game's known code as symbolized assembly. Its build compares the generated US ROM by SHA-1 and checks uncompressed map-code overlays separately against data from a user-supplied ROM.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
35
Last commit
2025-06-05
Language
Assembly

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: The original US ROM must be named baserom.gba.
  • Prerequisites: GNU Make, ARM/Thumb binutils and a host C compiler are required.
  • Limits: Data remains undisassembled; a matching overlay compressor is unfinished.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{golden-sun-disassembly-case,
  title = {{Golden Sun: a symbolized Game Boy Advance disassembly}},
  howpublished = {\url{https://github.com/gsret/goldensun}},
  url = {https://github.com/gsret/goldensun},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/golden-sun-disassembly-case/}}
}

Plain text

Golden Sun: a symbolized Game Boy Advance disassembly. https://github.com/gsret/goldensun (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/golden-sun-disassembly-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · gsret/goldensun · Revision 0fa7b31
  2. Makefile GitHub · gsret/goldensun · Revision 0fa7b31

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