Case study
Golden Sun: a symbolized Game Boy Advance disassembly
Golden Sun reconstructs the Game Boy Advance game's known code as symbolized assembly. Its build compares the generated US ROM by SHA-1 and checks uncompressed map-code overlays separately against data from a user-supplied ROM.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 35
- Last commit
- 2025-06-05
- Language
- Assembly
GitHub data as of 2026-11-10
Requirements & limits
- Prerequisites: The original US ROM must be named baserom.gba.
- Prerequisites: GNU Make, ARM/Thumb binutils and a host C compiler are required.
- Limits: Data remains undisassembled; a matching overlay compressor is unfinished.
- License: No licence file in the repository.
Cite
BibTeX
@misc{golden-sun-disassembly-case,
title = {{Golden Sun: a symbolized Game Boy Advance disassembly}},
howpublished = {\url{https://github.com/gsret/goldensun}},
url = {https://github.com/gsret/goldensun},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/golden-sun-disassembly-case/}}
}Plain text
Golden Sun: a symbolized Game Boy Advance disassembly. https://github.com/gsret/goldensun (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/golden-sun-disassembly-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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