{
  "added_at": "2026-11-09",
  "category": "reconstruction-cases",
  "class": "hardware",
  "description_en": "The project maps the Game Boy Camera SRAM save format through comparisons of dumps from real hardware. Its notes identify image-slot state vectors, mirrored fields and checksums, while GNU Octave and MATLAB scripts inspect slots, extract pictures and inject custom images. The repository also includes sample saves for several camera variants.",
  "description_zh": "该项目通过比较真实 Game Boy Camera 硬件的存档，梳理 SRAM 格式中的图像槽位状态向量、镜像字段和校验和。随附的 GNU Octave／MATLAB 脚本可查看槽位、提取照片并注入自定义图像，仓库还提供多个相机版本的样本存档。",
  "entry_url": "https://awesomerea.org/resources/game-boy-camera-save-format-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/game-boy-camera-save-format-case/",
  "evidence_url": "https://github.com/Raphael-Boichot/Inject-pictures-in-your-Game-Boy-Camera-saves/blob/467c723c6123dc7552e0651b40513222f68aa223/README.md",
  "group": "cases",
  "id": "game-boy-camera-save-format-case",
  "json_url": "https://awesomerea.org/resources/game-boy-camera-save-format-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/game-boy-camera-save-format-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/game-boy-camera-save-format-case/index.md",
  "name": "Game Boy Camera: mapping the save format and image slots",
  "name_zh": "Game Boy Camera：解析存档格式与图像槽位",
  "reconstruction_method": "other",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirements": [
    "A Game Boy Camera save dump and GNU Octave or MATLAB are required to use the scripts."
  ],
  "requirements_zh": [
    "使用脚本需要 Game Boy Camera 存档转储文件，以及 GNU Octave 或 MATLAB。"
  ],
  "targets": [
    "game"
  ],
  "url": "https://github.com/Raphael-Boichot/Inject-pictures-in-your-Game-Boy-Camera-saves",
  "verification": "source-reviewed",
  "verified_at": "2026-11-06"
}
