# Game Boy Camera: mapping the save format and image slots

> The project maps the Game Boy Camera SRAM save format through comparisons of dumps from real hardware. Its notes identify image-slot state vectors, mirrored fields and checksums, while GNU Octave and MATLAB scripts inspect slots, extract pictures and inject custom images. The repository also includes sample saves for several camera variants.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Raphael-Boichot/Inject-pictures-in-your-Game-Boy-Camera-saves>
- Primary source: <https://github.com/Raphael-Boichot/Inject-pictures-in-your-Game-Boy-Camera-saves/blob/467c723c6123dc7552e0651b40513222f68aa223/README.md>
- Catalog page: <https://awesomerea.org/resources/game-boy-camera-save-format-case/>
- Record JSON: <https://awesomerea.org/resources/game-boy-camera-save-format-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/game-boy-camera-save-format-case/index.md)

## Requirements & limits

- A Game Boy Camera save dump and GNU Octave or MATLAB are required to use the scripts.

## Primary sources

1. <https://github.com/Raphael-Boichot/Inject-pictures-in-your-Game-Boy-Camera-saves/blob/467c723c6123dc7552e0651b40513222f68aa223/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
