# FPC Atomic: reconstructing Atomic Bomberman multiplayer

> FPC Atomic recreates Atomic Bomberman multiplayer in Free Pascal, replacing its IPX networking with TCP/IP and adding custom AI and SDL2 controller support. Players can extract assets from their own game disc or generate original graphics and sounds with the included asset generator.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/PascalCorpsman/fpc_atomic>
- Primary source: <https://github.com/PascalCorpsman/fpc_atomic/blob/e047f17d52ba2e1c927025d8a86f65efff5de67b/README.md>
- Catalog page: <https://awesomerea.org/resources/fpc-atomic-bomberman-case/>
- Record JSON: <https://awesomerea.org/resources/fpc-atomic-bomberman-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/fpc-atomic-bomberman-case/index.md)

## Requirements & limits

- **Prerequisites:** The launcher can generate assets, or users can extract them from their own Atomic Bomberman disc.
- **Prerequisites:** Building requires Lazarus IDE and the libraries listed in the build instructions.
- **Limits:** Single-player mode and Carry Bomb are absent; some behavior is inferred from the original.
- **License:** The project offers Postcardware or a modified LGPL licence, as described in license.md.

## Primary sources

1. <https://github.com/PascalCorpsman/fpc_atomic/blob/e047f17d52ba2e1c927025d8a86f65efff5de67b/README.md>
2. <https://github.com/PascalCorpsman/fpc_atomic/blob/e047f17d52ba2e1c927025d8a86f65efff5de67b/license.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
