Case study
freeaoe: an Age of Empires 2 engine rebuilt from observation
freeaoe rebuilds an Age of Empires 2 engine in C++ from observed gameplay and public knowledge. It loads original game data directly, including scenarios, campaigns, graphics and AI scripts; support for Star Wars: Galactic Battlegrounds remains in progress.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 242
- Last commit
- 2021-08-03
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Requires original Age of Empires 2 data files; trial-version data also works.
- Prerequisites: Building requires SFML and a modern C++ compiler.
- Limits: The project is in early development; Star Wars: Galactic Battlegrounds support is unfinished.
- License: Licensed under GPL-3.0.
Cite
BibTeX
@misc{freeaoe-case,
title = {{freeaoe: an Age of Empires 2 engine rebuilt from observation}},
howpublished = {\url{https://github.com/sandsmark/freeaoe}},
url = {https://github.com/sandsmark/freeaoe},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/freeaoe-case/}}
}Plain text
freeaoe: an Age of Empires 2 engine rebuilt from observation. https://github.com/sandsmark/freeaoe (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/freeaoe-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · sandsmark/freeaoe · Revision f5e46da
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