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Case study

flOw: static recompilation of the PS3 game for Windows

flOw lifts PowerPC functions from the PS3 game's EBOOT.elf to C and links them against ps3recomp host libraries for a Windows executable. The author reports a host-driven frame loop and D3D12 rendering through a host-side scene builder; the game state machine still blocks full gameplay.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
20
Last commit
2026-10-14
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The PS3 game's EBOOT.elf and game data are required for the documented build process.
  • Scope: The target is Windows x86-64; Linux is planned.
  • Limits: Full gameplay remains in progress because the title state machine does not advance.
  • License: MIT License.

Cite

BibTeX

@misc{flow-ps3-recomp-case,
  title = {{flOw: static recompilation of the PS3 game for Windows}},
  howpublished = {\url{https://github.com/sp00nznet/flow}},
  url = {https://github.com/sp00nznet/flow},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/flow-ps3-recomp-case/}}
}

Plain text

flOw: static recompilation of the PS3 game for Windows. https://github.com/sp00nznet/flow (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/flow-ps3-recomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · sp00nznet/flow · Revision 3163de5
  2. docs/analysis.md GitHub · sp00nznet/flow · Revision 3163de5
  3. LICENSE GitHub · sp00nznet/flow · Revision 3163de5

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