Case study
flOw: static recompilation of the PS3 game for Windows
flOw lifts PowerPC functions from the PS3 game's EBOOT.elf to C and links them against ps3recomp host libraries for a Windows executable. The author reports a host-driven frame loop and D3D12 rendering through a host-side scene builder; the game state machine still blocks full gameplay.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 20
- Last commit
- 2026-10-14
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The PS3 game's EBOOT.elf and game data are required for the documented build process.
- Scope: The target is Windows x86-64; Linux is planned.
- Limits: Full gameplay remains in progress because the title state machine does not advance.
- License: MIT License.
Cite
BibTeX
@misc{flow-ps3-recomp-case,
title = {{flOw: static recompilation of the PS3 game for Windows}},
howpublished = {\url{https://github.com/sp00nznet/flow}},
url = {https://github.com/sp00nznet/flow},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/flow-ps3-recomp-case/}}
}Plain text
flOw: static recompilation of the PS3 game for Windows. https://github.com/sp00nznet/flow (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/flow-ps3-recomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · sp00nznet/flow · Revision 3163de5
- docs/analysis.md GitHub · sp00nznet/flow · Revision 3163de5
- LICENSE GitHub · sp00nznet/flow · Revision 3163de5
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