{
  "added_at": "2026-11-09",
  "additional_evidence_urls": [
    "https://github.com/sp00nznet/flow/blob/3163de5ae40c0515c329cc40f2236c5873d6de44/docs/analysis.md",
    "https://github.com/sp00nznet/flow/blob/3163de5ae40c0515c329cc40f2236c5873d6de44/LICENSE"
  ],
  "category": "reconstruction-cases",
  "class": "game",
  "description_en": "flOw lifts PowerPC functions from the PS3 game's EBOOT.elf to C and links them against ps3recomp host libraries for a Windows executable. The author reports a host-driven frame loop and D3D12 rendering through a host-side scene builder; the game state machine still blocks full gameplay.",
  "description_zh": "flOw 将 PS3 游戏 EBOOT.elf 中的 PowerPC 函数转换为 C，并链接 ps3recomp 宿主库，生成 Windows 程序。作者报告宿主程序驱动的帧循环和由宿主端场景构建器实现的 D3D12 渲染；游戏状态机尚未推进到完整游玩流程。",
  "entry_url": "https://awesomerea.org/resources/flow-ps3-recomp-case/",
  "entry_url_zh": "https://awesomerea.org/zh/resources/flow-ps3-recomp-case/",
  "evidence_class": 2,
  "evidence_status": "observed",
  "evidence_url": "https://github.com/sp00nznet/flow/blob/3163de5ae40c0515c329cc40f2236c5873d6de44/README.md",
  "group": "cases",
  "id": "flow-ps3-recomp-case",
  "json_url": "https://awesomerea.org/resources/flow-ps3-recomp-case/record.json",
  "kind": "case-study",
  "markdown_url": "https://awesomerea.org/resources/flow-ps3-recomp-case/index.md",
  "markdown_url_zh": "https://awesomerea.org/zh/resources/flow-ps3-recomp-case/index.md",
  "name": "flOw: static recompilation of the PS3 game for Windows",
  "name_zh": "flOw：PS3 版游戏的 Windows 静态重编译",
  "reconstruction_method": "static-recompilation",
  "record_type": "resource",
  "relationship": "independent-reconstruction",
  "requirement_facets": [
    "prerequisites",
    "scope",
    "limits",
    "license"
  ],
  "requirements": [
    "The PS3 game's EBOOT.elf and game data are required for the documented build process.",
    "The target is Windows x86-64; Linux is planned.",
    "Full gameplay remains in progress because the title state machine does not advance.",
    "MIT License."
  ],
  "requirements_zh": [
    "所述构建流程需要 PS3 游戏的 EBOOT.elf 和游戏数据。",
    "目标平台为 Windows x86-64；Linux 尚在计划中。",
    "游戏状态机尚未推进，完整游玩仍在开发中。",
    "采用 MIT 许可证。"
  ],
  "scope": "unknown",
  "targets": [
    "game"
  ],
  "url": "https://github.com/sp00nznet/flow",
  "verification": "source-reviewed",
  "verified_at": "2026-11-06"
}
