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Case study

Final Fantasy Legends 2: Game Boy disassembly

Final Fantasy Legends 2 Disassembly maps Game Boy game code into assembly files for battle, audio, maps, menus and system functions. Its memory map labels RAM and hardware registers and uses an external FinalFantasyLegend2.gb image as the assembly background.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
4
Last commit
2025-03-29
Language
Assembly

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Supply FinalFantasyLegend2.gb at the path referenced by common.i.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{final-fantasy-legends-2-disassembly-case,
  title = {{Final Fantasy Legends 2: Game Boy disassembly}},
  howpublished = {\url{https://github.com/relic374/final-fantasy-legends-2-disassembly}},
  url = {https://github.com/relic374/final-fantasy-legends-2-disassembly},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/final-fantasy-legends-2-disassembly-case/}}
}

Plain text

Final Fantasy Legends 2: Game Boy disassembly. https://github.com/relic374/final-fantasy-legends-2-disassembly (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/final-fantasy-legends-2-disassembly-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · relic374/final-fantasy-legends-2-disassembly · Revision a145687
  2. common.i GitHub · relic374/final-fantasy-legends-2-disassembly · Revision a145687

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