Case study
Final Fantasy Legends 2: Game Boy disassembly
Final Fantasy Legends 2 Disassembly maps Game Boy game code into assembly files for battle, audio, maps, menus and system functions. Its memory map labels RAM and hardware registers and uses an external FinalFantasyLegend2.gb image as the assembly background.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 4
- Last commit
- 2025-03-29
- Language
- Assembly
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Supply FinalFantasyLegend2.gb at the path referenced by common.i.
- License: No licence file in the repository.
Cite
BibTeX
@misc{final-fantasy-legends-2-disassembly-case,
title = {{Final Fantasy Legends 2: Game Boy disassembly}},
howpublished = {\url{https://github.com/relic374/final-fantasy-legends-2-disassembly}},
url = {https://github.com/relic374/final-fantasy-legends-2-disassembly},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/final-fantasy-legends-2-disassembly-case/}}
}Plain text
Final Fantasy Legends 2: Game Boy disassembly. https://github.com/relic374/final-fantasy-legends-2-disassembly (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/final-fantasy-legends-2-disassembly-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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