# Final Fantasy Legends 2: Game Boy disassembly

> Final Fantasy Legends 2 Disassembly maps Game Boy game code into assembly files for battle, audio, maps, menus and system functions. Its memory map labels RAM and hardware registers and uses an external FinalFantasyLegend2.gb image as the assembly background.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/relic374/final-fantasy-legends-2-disassembly>
- Primary source: <https://github.com/relic374/final-fantasy-legends-2-disassembly/blob/a145687b65a45ca1f9b3a7560f149e4fd7366f1b/README.md>
- Catalog page: <https://awesomerea.org/resources/final-fantasy-legends-2-disassembly-case/>
- Record JSON: <https://awesomerea.org/resources/final-fantasy-legends-2-disassembly-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/final-fantasy-legends-2-disassembly-case/index.md)

## Requirements & limits

- **Prerequisites:** Supply FinalFantasyLegend2.gb at the path referenced by common.i.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/relic374/final-fantasy-legends-2-disassembly/blob/a145687b65a45ca1f9b3a7560f149e4fd7366f1b/README.md>
2. <https://github.com/relic374/final-fantasy-legends-2-disassembly/blob/a145687b65a45ca1f9b3a7560f149e4fd7366f1b/common.i>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
