Case study
Fallout: New Vegas: a work-in-progress decompilation
Fallout: New Vegas is being reconstructed from the USA 2010-11-10 Fallout_Release_MemDebug.xex in a work-in-progress decompilation. The project builds source with Python and Ninja and configures objdiff to compare rebuilt objects with the original.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 37
- Last commit
- 2026-08-30
- Language
- C++
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: An existing copy of the supported game XEX is required in orig/425307E0.
- Prerequisites: Python and Ninja are required; objdiff is used for diffing.
- Limits: Decompilation is in progress.
- License: CC0-1.0 license.
Cite
BibTeX
@misc{fallout-new-vegas-decomp-case,
title = {{Fallout: New Vegas: a work-in-progress decompilation}},
howpublished = {\url{https://github.com/ieee802dot11ac/fnv}},
url = {https://github.com/ieee802dot11ac/fnv},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/fallout-new-vegas-decomp-case/}}
}Plain text
Fallout: New Vegas: a work-in-progress decompilation. https://github.com/ieee802dot11ac/fnv (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/fallout-new-vegas-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · ieee802dot11ac/fnv · Revision 074e045
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