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Case study

Extreme-G 2: functional N64 decompilation

Reconstructs Extreme-G 2 for Nintendo 64 as C and assembly using IDO 7.1, aiming for functional equivalence rather than a byte-identical C rebuild. The author's notes report byte-exact boot assembly sections; linking and checking the main decompressed code remain pending.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
1
Last commit
2026-11-08
Language
Assembly

GitHub data as of 2026-11-09

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Requirements & limits

  • Uses IDO 7.1, MIPS binutils, and Python 3.
  • The C reconstruction targets functional equivalence; the main decompressed code still needs a linker script.

Cite

BibTeX

@misc{extreme-g-2-n64-decomp-case,
  title = {{Extreme-G 2: functional N64 decompilation}},
  howpublished = {\url{https://github.com/Teraunce/xg-2-decomp}},
  url = {https://github.com/Teraunce/xg-2-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/extreme-g-2-n64-decomp-case/}}
}

Plain text

Extreme-G 2: functional N64 decompilation. https://github.com/Teraunce/xg-2-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/extreme-g-2-n64-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. Readme.MD GitHub · Teraunce/xg-2-decomp · Revision d4193ba
  2. NOTES.md GitHub · Teraunce/xg-2-decomp · Revision d4193ba

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