Case study
Extreme-G 2: functional N64 decompilation
Reconstructs Extreme-G 2 for Nintendo 64 as C and assembly using IDO 7.1, aiming for functional equivalence rather than a byte-identical C rebuild. The author's notes report byte-exact boot assembly sections; linking and checking the main decompressed code remain pending.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 1
- Last commit
- 2026-11-08
- Language
- Assembly
GitHub data as of 2026-11-09
Requirements & limits
- Uses IDO 7.1, MIPS binutils, and Python 3.
- The C reconstruction targets functional equivalence; the main decompressed code still needs a linker script.
Cite
BibTeX
@misc{extreme-g-2-n64-decomp-case,
title = {{Extreme-G 2: functional N64 decompilation}},
howpublished = {\url{https://github.com/Teraunce/xg-2-decomp}},
url = {https://github.com/Teraunce/xg-2-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/extreme-g-2-n64-decomp-case/}}
}Plain text
Extreme-G 2: functional N64 decompilation. https://github.com/Teraunce/xg-2-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/extreme-g-2-n64-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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