# Extreme-G 2: functional N64 decompilation

> Reconstructs Extreme-G 2 for Nintendo 64 as C and assembly using IDO 7.1, aiming for functional equivalence rather than a byte-identical C rebuild. The author's notes report byte-exact boot assembly sections; linking and checking the main decompressed code remain pending.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Teraunce/xg-2-decomp>
- Primary source: <https://github.com/Teraunce/xg-2-decomp/blob/d4193ba6902a6d38104269fb0d8f67c1ac81e95c/Readme.MD>
- Catalog page: <https://awesomerea.org/resources/extreme-g-2-n64-decomp-case/>
- Record JSON: <https://awesomerea.org/resources/extreme-g-2-n64-decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/extreme-g-2-n64-decomp-case/index.md)

## Requirements & limits

- Uses IDO 7.1, MIPS binutils, and Python 3.
- The C reconstruction targets functional equivalence; the main decompressed code still needs a linker script.

## Primary sources

1. <https://github.com/Teraunce/xg-2-decomp/blob/d4193ba6902a6d38104269fb0d8f67c1ac81e95c/Readme.MD>
2. <https://github.com/Teraunce/xg-2-decomp/blob/d4193ba6902a6d38104269fb0d8f67c1ac81e95c/NOTES.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
