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Case study

Fahrenheit: an analytical PS2 prototype decompilation

santamonica is an early C++ decompilation of a PS2 prototype of Fahrenheit, also known as Indigo Prophecy. The prototype's RUNTIME.ELF and RUNTIME.MAP supply debugging symbols for analysis, and the build scripts compare the produced ELF with a recorded checksum. The author intends the unfinished work for learning and analysis.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
6
Last commit
2026-11-06
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Supply the June 24, 2005 prototype and copy its RUNTIME.ELF into the disc directory.
  • Prerequisites: The documented build runs on Linux or WSL.
  • Limits: The author does not plan to finish the decompilation.
  • License: MIT licence.

Cite

BibTeX

@misc{santamonica-fahrenheit-case,
  title = {{Fahrenheit: an analytical PS2 prototype decompilation}},
  howpublished = {\url{https://github.com/fmil95/santamonica}},
  url = {https://github.com/fmil95/santamonica},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/santamonica-fahrenheit-case/}}
}

Plain text

Fahrenheit: an analytical PS2 prototype decompilation. https://github.com/fmil95/santamonica (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/santamonica-fahrenheit-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · fmil95/santamonica · Revision 26ca8cb

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