Case study
Fahrenheit: an analytical PS2 prototype decompilation
santamonica is an early C++ decompilation of a PS2 prototype of Fahrenheit, also known as Indigo Prophecy. The prototype's RUNTIME.ELF and RUNTIME.MAP supply debugging symbols for analysis, and the build scripts compare the produced ELF with a recorded checksum. The author intends the unfinished work for learning and analysis.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 6
- Last commit
- 2026-11-06
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Supply the June 24, 2005 prototype and copy its RUNTIME.ELF into the disc directory.
- Prerequisites: The documented build runs on Linux or WSL.
- Limits: The author does not plan to finish the decompilation.
- License: MIT licence.
Cite
BibTeX
@misc{santamonica-fahrenheit-case,
title = {{Fahrenheit: an analytical PS2 prototype decompilation}},
howpublished = {\url{https://github.com/fmil95/santamonica}},
url = {https://github.com/fmil95/santamonica},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/santamonica-fahrenheit-case/}}
}Plain text
Fahrenheit: an analytical PS2 prototype decompilation. https://github.com/fmil95/santamonica (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/santamonica-fahrenheit-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · fmil95/santamonica · Revision 26ca8cb
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