# Secret of Evermore: reconstructing ROM formats and game assets

> Secret of Evermore: reverse engineering documents the Europe/PAL game's ROM layout, compression, maps, sprites, text, scripts and audio. Python extractors use a user-supplied ROM; Mesen2 scripts capture game-rendered results, and Ghidra labels support routine analysis. A pygame viewer displays extracted maps and sprites.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/maluramichael/secret-of-evermore-re>
- Primary source: <https://github.com/maluramichael/secret-of-evermore-re/blob/8d1ef96f08500c873e752dec278374d735081f36/README.md>
- Catalog page: <https://awesomerea.org/resources/evermore-re-case/>
- Record JSON: <https://awesomerea.org/resources/evermore-re-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/evermore-re-case/index.md)

## Requirements & limits

- **Prerequisites:** A user-supplied, headerless Europe Secret of Evermore ROM is the tested input.
- **Prerequisites:** Python 3.11+ and Pillow are required; Mesen2, Ghidra and pygame support optional workflows.
- **Limits:** Audio coverage is partial, and some event-script opcode meanings remain open.
- **License:** MIT License.

## Primary sources

1. <https://github.com/maluramichael/secret-of-evermore-re/blob/8d1ef96f08500c873e752dec278374d735081f36/README.md>
2. <https://github.com/maluramichael/secret-of-evermore-re/blob/8d1ef96f08500c873e752dec278374d735081f36/docs/methodology.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
