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Case study

dreamREfactory: rebuilding CyberFlix's DreamFactory engine

dreamREfactory rebuilds CyberFlix's DreamFactory game engine in TypeScript for browser play using the owner's game data. It decodes container formats, interprets scripts and supports titles including Titanic: Adventure Out of Time, Dust, Timelapse and RedJack; executable disassembly supplies logic for Skull Cracker, Lunicus and Jump Raven.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
8
Last commit
2026-10-31
Language
TypeScript
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A copy of each game's own data files is required for play.
  • Prerequisites: The development setup uses npm workspaces and separate local servers for the games.
  • License: GPL-3.0 License.

Cite

BibTeX

@misc{dreamrefactory-case,
  title = {{dreamREfactory: rebuilding CyberFlix's DreamFactory engine}},
  howpublished = {\url{https://github.com/dhobi/dreamrefactory}},
  url = {https://github.com/dhobi/dreamrefactory},
  urldate = {2026-11-08},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/dreamrefactory-case/}}
}

Plain text

dreamREfactory: rebuilding CyberFlix's DreamFactory engine. https://github.com/dhobi/dreamrefactory (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/dreamrefactory-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · dhobi/dreamrefactory · Revision 4909c31
  2. docs/README.md GitHub · dhobi/dreamrefactory · Revision 4909c31

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