# dreamREfactory: rebuilding CyberFlix's DreamFactory engine

> dreamREfactory rebuilds CyberFlix's DreamFactory game engine in TypeScript for browser play using the owner's game data. It decodes container formats, interprets scripts and supports titles including Titanic: Adventure Out of Time, Dust, Timelapse and RedJack; executable disassembly supplies logic for Skull Cracker, Lunicus and Jump Raven.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-08
- Added to the catalog: 2026-11-08
- Original resource: <https://github.com/dhobi/dreamrefactory>
- Primary source: <https://github.com/dhobi/dreamrefactory/blob/4909c313a526e54a4d08a604f2cc7d9a8e918da0/README.md>
- Catalog page: <https://awesomerea.org/resources/dreamrefactory-case/>
- Record JSON: <https://awesomerea.org/resources/dreamrefactory-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/dreamrefactory-case/index.md)

## Requirements & limits

- **Prerequisites:** A copy of each game's own data files is required for play.
- **Prerequisites:** The development setup uses npm workspaces and separate local servers for the games.
- **License:** GPL-3.0 License.

## Primary sources

1. <https://github.com/dhobi/dreamrefactory/blob/4909c313a526e54a4d08a604f2cc7d9a8e918da0/README.md>
2. <https://github.com/dhobi/dreamrefactory/blob/4909c313a526e54a4d08a604f2cc7d9a8e918da0/docs/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
