Case study
Donkey Kong Disassembly: Arcade Z80 and sound code
Donkey Kong Disassembly reconstructs the arcade game's Z80 CPU and sound code as assembly for known MAME ROM sets. Its build targets produce ROM files and compare their checksums with recorded values; graphics data is excluded.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
Requirements & limits
- Prerequisites: Z80 GNU binutils for CPU code and asm48 for sound code.
- Scope: Covers known MAME Donkey Kong ROM sets.
- Limits: Graphics data is excluded; additional banks may be added later.
- License: No licence file in the repository.
Cite
BibTeX
@misc{donkey-kong-disassembly-case,
title = {{Donkey Kong Disassembly: Arcade Z80 and sound code}},
howpublished = {\url{https://gitlab.com/segaloco/dk}},
url = {https://gitlab.com/segaloco/dk},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/donkey-kong-disassembly-case/}}
}Plain text
Donkey Kong Disassembly: Arcade Z80 and sound code. https://gitlab.com/segaloco/dk (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/donkey-kong-disassembly-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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