Case study
Duke64-RE: reconstructing Duke Nukem 64 in C and assembly
Duke64-RE reconstructs the North American Nintendo 64 release of Duke Nukem 64 as C and MIPS assembly. A ROM segment map assigns offsets to game, renderer, audio, and libultra source files; the Makefile invokes MIPS tools and an IDO compiler for the build.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 19
- Last commit
- 2025-08-04
- Language
- C
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: The configuration targets the North American Duke Nukem 64 ROM named Duke Nukem 64 (U) [!].z64.
- Prerequisites: The build uses MIPS GNU binutils and an IDO 5.3 compiler path.
- License: No licence file in the repository.
Cite
BibTeX
@misc{duke64-re-case,
title = {{Duke64-RE: reconstructing Duke Nukem 64 in C and assembly}},
howpublished = {\url{https://github.com/NBlood/Duke64-RE}},
url = {https://github.com/NBlood/Duke64-RE},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/duke64-re-case/}}
}Plain text
Duke64-RE: reconstructing Duke Nukem 64 in C and assembly. https://github.com/NBlood/Duke64-RE (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/duke64-re-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- dukenukem.yaml GitHub · NBlood/Duke64-RE · Revision 7ec429c
- Makefile GitHub · NBlood/Duke64-RE · Revision 7ec429c
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