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Case study

Duke64-RE: reconstructing Duke Nukem 64 in C and assembly

Duke64-RE reconstructs the North American Nintendo 64 release of Duke Nukem 64 as C and MIPS assembly. A ROM segment map assigns offsets to game, renderer, audio, and libultra source files; the Makefile invokes MIPS tools and an IDO compiler for the build.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
19
Last commit
2025-08-04
Language
C

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: The configuration targets the North American Duke Nukem 64 ROM named Duke Nukem 64 (U) [!].z64.
  • Prerequisites: The build uses MIPS GNU binutils and an IDO 5.3 compiler path.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{duke64-re-case,
  title = {{Duke64-RE: reconstructing Duke Nukem 64 in C and assembly}},
  howpublished = {\url{https://github.com/NBlood/Duke64-RE}},
  url = {https://github.com/NBlood/Duke64-RE},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/duke64-re-case/}}
}

Plain text

Duke64-RE: reconstructing Duke Nukem 64 in C and assembly. https://github.com/NBlood/Duke64-RE (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/duke64-re-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. dukenukem.yaml GitHub · NBlood/Duke64-RE · Revision 7ec429c
  2. Makefile GitHub · NBlood/Duke64-RE · Revision 7ec429c

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