# Crash Tag Team Racing: GameCube decompilation

> Crash Tag Team Racing is a work-in-progress GameCube decompilation with C and C++ source, symbol maps and build configurations for the USA and Japanese releases. Users provide their own disc image, configure the target and build with Ninja; the Japanese release has not yet been split.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/bluisblu/cttr>
- Primary source: <https://github.com/bluisblu/cttr/blob/716d1e1838ed3b826166d4c3b3685385dc617d48/README.md>
- Catalog page: <https://awesomerea.org/resources/crash-tag-team-racing-decomp-case/>
- Record JSON: <https://awesomerea.org/resources/crash-tag-team-racing-decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/crash-tag-team-racing-decomp-case/index.md)

## Requirements & limits

- **Prerequisites:** An existing copy of the supported GameCube game image.
- **Prerequisites:** Python and Ninja; platform-specific dependencies are described for Windows, macOS and Linux.
- **Limits:** The Japanese version is not yet split.
- **License:** CC0-1.0 license.

## Primary sources

1. <https://github.com/bluisblu/cttr/blob/716d1e1838ed3b826166d4c3b3685385dc617d48/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
