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Case study

Computer Archeology: disassembly notes for arcade games

Computer Archeology stores the markdown disassemblies and notes that its toolchain renders into the pages at computerarcheology.com. Assembly files stay in GitHub-flavored markdown, and a names-in-code pass links memory operands to named definitions. The README starts the renderer with py -m computerarcheology.carender.app.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
57
Last commit
2026-10-06
Language
Assembly

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Python runs the renderer modules computerarcheology.carender.app and computerarcheology.carender.development_server.
  • License: The repository has no license file.

Cite

BibTeX

@misc{computerarcheology,
  title = {{Computer Archeology: disassembly notes for arcade games}},
  howpublished = {\url{https://github.com/topherCantrell/computerarcheology}},
  url = {https://github.com/topherCantrell/computerarcheology},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/computerarcheology/}}
}

Plain text

Computer Archeology: disassembly notes for arcade games. https://github.com/topherCantrell/computerarcheology (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/computerarcheology/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · topherCantrell/computerarcheology · Revision 1adc2a7

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