Case study
Computer Archeology: disassembly notes for arcade games
Computer Archeology stores the markdown disassemblies and notes that its toolchain renders into the pages at computerarcheology.com. Assembly files stay in GitHub-flavored markdown, and a names-in-code pass links memory operands to named definitions. The README starts the renderer with py -m computerarcheology.carender.app.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 57
- Last commit
- 2026-10-06
- Language
- Assembly
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Python runs the renderer modules computerarcheology.carender.app and computerarcheology.carender.development_server.
- License: The repository has no license file.
Cite
BibTeX
@misc{computerarcheology,
title = {{Computer Archeology: disassembly notes for arcade games}},
howpublished = {\url{https://github.com/topherCantrell/computerarcheology}},
url = {https://github.com/topherCantrell/computerarcheology},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/computerarcheology/}}
}Plain text
Computer Archeology: disassembly notes for arcade games. https://github.com/topherCantrell/computerarcheology (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/computerarcheology/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · topherCantrell/computerarcheology · Revision 1adc2a7
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