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Case study

COD6-NX: Xbox 360 Modern Warfare 2 recompilation for Switch

COD6-NX ports the Xbox 360 Call of Duty: Modern Warfare 2 to Nintendo Switch by recompiling game code for ARM64 with ReXGlue. Its custom Vulkan renderer consumes the game's PM4 command ring and manages textures, pipelines and render targets; development notes record observed rendering failures.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
2
Last commit
2026-11-06
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A legally owned Call of Duty: Modern Warfare 2 copy and locally extracted game files.
  • Limits: The author reports texture corruption during play, unfinished lighting and particle paths, and severe performance drops in campaign missions.
  • License: GNU GPL version 3.

Cite

BibTeX

@misc{cod6-nx-modern-warfare-2-case,
  title = {{COD6-NX: Xbox 360 Modern Warfare 2 recompilation for Switch}},
  howpublished = {\url{https://github.com/GreenieSparkles/COD6-NX}},
  url = {https://github.com/GreenieSparkles/COD6-NX},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/cod6-nx-modern-warfare-2-case/}}
}

Plain text

COD6-NX: Xbox 360 Modern Warfare 2 recompilation for Switch. https://github.com/GreenieSparkles/COD6-NX (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/cod6-nx-modern-warfare-2-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · GreenieSparkles/COD6-NX · Revision f97b2ea

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