# COD6-NX: Xbox 360 Modern Warfare 2 recompilation for Switch

> COD6-NX ports the Xbox 360 Call of Duty: Modern Warfare 2 to Nintendo Switch by recompiling game code for ARM64 with ReXGlue. Its custom Vulkan renderer consumes the game's PM4 command ring and manages textures, pipelines and render targets; development notes record observed rendering failures.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/GreenieSparkles/COD6-NX>
- Primary source: <https://github.com/GreenieSparkles/COD6-NX/blob/f97b2eadd3f2b2b01f56ef10a1bd7906668a6df6/README.md>
- Catalog page: <https://awesomerea.org/resources/cod6-nx-modern-warfare-2-case/>
- Record JSON: <https://awesomerea.org/resources/cod6-nx-modern-warfare-2-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/cod6-nx-modern-warfare-2-case/index.md)

## Requirements & limits

- **Prerequisites:** A legally owned Call of Duty: Modern Warfare 2 copy and locally extracted game files.
- **Limits:** The author reports texture corruption during play, unfinished lighting and particle paths, and severe performance drops in campaign missions.
- **License:** GNU GPL version 3.

## Primary sources

1. <https://github.com/GreenieSparkles/COD6-NX/blob/f97b2eadd3f2b2b01f56ef10a1bd7906668a6df6/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
