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Case study

Comix Zone XBLA: Xbox 360 binary analysis and static recompilation

Comix Zone XBLA analyzes the Xbox 360 release's XEX2 binary and reports translating its PowerPC code to C++ with XenonRecomp. The investigation maps PE sections, imports and an embedded Genesis emulator with 68K, Z80, YM2612 and video components. Function-boundary fixes and ReXGlue runtime implementation remain pending.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
5
Last commit
2026-10-14
Language
C++

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The original XBLA package, Python 3.8 or newer with pycryptodome, XenonRecomp and ReXGlue SDK are listed.
  • Prerequisites: CMake 3.20 or newer, Ninja and Clang 18 or newer are listed for the planned build.
  • Limits: Function-boundary fixes and runtime implementation remain pending.
  • License: MIT license.

Cite

BibTeX

@misc{comix-zone-xbla-recompiled-case,
  title = {{Comix Zone XBLA: Xbox 360 binary analysis and static recompilation}},
  howpublished = {\url{https://github.com/sp00nznet/comixzone}},
  url = {https://github.com/sp00nznet/comixzone},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/comix-zone-xbla-recompiled-case/}}
}

Plain text

Comix Zone XBLA: Xbox 360 binary analysis and static recompilation. https://github.com/sp00nznet/comixzone (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/comix-zone-xbla-recompiled-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · sp00nznet/comixzone · Revision c59735a
  2. docs/binary-analysis.md GitHub · sp00nznet/comixzone · Revision c59735a

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