Case study
Comix Zone XBLA: Xbox 360 binary analysis and static recompilation
Comix Zone XBLA analyzes the Xbox 360 release's XEX2 binary and reports translating its PowerPC code to C++ with XenonRecomp. The investigation maps PE sections, imports and an embedded Genesis emulator with 68K, Z80, YM2612 and video components. Function-boundary fixes and ReXGlue runtime implementation remain pending.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 5
- Last commit
- 2026-10-14
- Language
- C++
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The original XBLA package, Python 3.8 or newer with pycryptodome, XenonRecomp and ReXGlue SDK are listed.
- Prerequisites: CMake 3.20 or newer, Ninja and Clang 18 or newer are listed for the planned build.
- Limits: Function-boundary fixes and runtime implementation remain pending.
- License: MIT license.
Cite
BibTeX
@misc{comix-zone-xbla-recompiled-case,
title = {{Comix Zone XBLA: Xbox 360 binary analysis and static recompilation}},
howpublished = {\url{https://github.com/sp00nznet/comixzone}},
url = {https://github.com/sp00nznet/comixzone},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/comix-zone-xbla-recompiled-case/}}
}Plain text
Comix Zone XBLA: Xbox 360 binary analysis and static recompilation. https://github.com/sp00nznet/comixzone (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/comix-zone-xbla-recompiled-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · sp00nznet/comixzone · Revision c59735a
- docs/binary-analysis.md GitHub · sp00nznet/comixzone · Revision c59735a
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