Case study
Civilization II: matching decompilation of two PlayStation executables
Civilization II is being decompiled for the North American PlayStation release SLUS-00792. The project splits both the title/setup executable and the main strategy-engine executable, rebuilds them from C and assembly, and compares full binaries. The author reports byte-identical builds of both executables while matching C covers only part of the game functions.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 0
- Last commit
- 2026-10-09
- Language
- Assembly
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: The build uses PsyQ GCC 2.7.2, maspsx, MIPS GNU binutils, Python 3, and splat.
- Scope: The original North American PlayStation release SLUS-00792 is the target.
- Limits: Matching C is incomplete; the author reports 54.4% of combined game functions matched.
- License: No licence file in the repository.
Cite
BibTeX
@misc{civilization-ii-ps1-case,
title = {{Civilization II: matching decompilation of two PlayStation executables}},
howpublished = {\url{https://github.com/nikitastaf1996/civ2_decomp}},
url = {https://github.com/nikitastaf1996/civ2_decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/civilization-ii-ps1-case/}}
}Plain text
Civilization II: matching decompilation of two PlayStation executables. https://github.com/nikitastaf1996/civ2_decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/civilization-ii-ps1-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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