# Civilization II: matching decompilation of two PlayStation executables

> Civilization II is being decompiled for the North American PlayStation release SLUS-00792. The project splits both the title/setup executable and the main strategy-engine executable, rebuilds them from C and assembly, and compares full binaries. The author reports byte-identical builds of both executables while matching C covers only part of the game functions.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/nikitastaf1996/civ2_decomp>
- Primary source: <https://github.com/nikitastaf1996/civ2_decomp/blob/d22c831c724c721ebd87a0bf5a900c378372fe4d/README.md>
- Catalog page: <https://awesomerea.org/resources/civilization-ii-ps1-case/>
- Record JSON: <https://awesomerea.org/resources/civilization-ii-ps1-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/civilization-ii-ps1-case/index.md)

## Requirements & limits

- **Prerequisites:** The build uses PsyQ GCC 2.7.2, maspsx, MIPS GNU binutils, Python 3, and splat.
- **Scope:** The original North American PlayStation release SLUS-00792 is the target.
- **Limits:** Matching C is incomplete; the author reports 54.4% of combined game functions matched.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/nikitastaf1996/civ2_decomp/blob/d22c831c724c721ebd87a0bf5a900c378372fe4d/README.md>
2. <https://github.com/nikitastaf1996/civ2_decomp/blob/d22c831c724c721ebd87a0bf5a900c378372fe4d/Makefile>

## More in Games

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
