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Case study

Citadel: a System Shock fan remake

Citadel recreates the 1994 System Shock in Unity, aiming to retain the original game while adding 3D models, station details, particles and sound effects. Its Unity project contains gameplay scripts and assets, and it reads audio from the user's System Shock RES data.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
170
Last commit
2025-10-05
Language
C#

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Audio requires RES files from an original System Shock or System Shock: Enhanced Edition installation.
  • Prerequisites: Development requires Unity 2020.3.48f1, Blender 2.79b or newer, and Texture2DArray Importer 1.5.0.
  • Limits: The remake is in final testing and polishing; some features may be broken or missing.
  • License: MIT-0.

Cite

BibTeX

@misc{citadel-system-shock-case,
  title = {{Citadel: a System Shock fan remake}},
  howpublished = {\url{https://github.com/JosiahJack/Citadel}},
  url = {https://github.com/JosiahJack/Citadel},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/citadel-system-shock-case/}}
}

Plain text

Citadel: a System Shock fan remake. https://github.com/JosiahJack/Citadel (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/citadel-system-shock-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · JosiahJack/Citadel · Revision 461bbe4
  2. LICENSE GitHub · JosiahJack/Citadel · Revision 461bbe4

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