Case study
cor64: C# Nintendo 64 emulator
cor64 is a work-in-progress Nintendo 64 emulator written in C#. The README builds and runs it with nuke, and lists .NET Framework or Mono, .NET Core 3.x or newer, and GLFW development libraries on Linux. Global dotnet tools named in the README are Paket and nuke.globaltool.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 55
- Last commit
- 2024-02-14
- Language
- C#
- License (GitHub)
- MIT
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: .NET Framework or Mono, .NET Core 3.x or higher, and the global dotnet tools Paket and nuke.globaltool. Linux builds need GLFW development libraries.
- Prerequisites: Build and run with nuke Run. Tests use nuke Test.
- License: GitHub reports the license as MIT.
Cite
BibTeX
@misc{cor64,
title = {{cor64: C\# Nintendo 64 emulator}},
howpublished = {\url{https://github.com/bdragoncore/cor64}},
url = {https://github.com/bdragoncore/cor64},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/cor64/}}
}Plain text
cor64: C# Nintendo 64 emulator. https://github.com/bdragoncore/cor64 (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/cor64/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · bdragoncore/cor64 · Revision 75d5ebe
More in Games
- Croc 2: a partial Game Boy Color disassembly · Case study
- Cruising on Broadway: a SkoolKit RAM disassembly · Case study
- Crysis 2: running the Mod SDK's x64 engine as a game client · Case study
- CS:GO Legacy: reconstructing Game Coordinator matchmaking · Case study
- CTRNativePorted: rehosting Crash Team Racing Nitro-Fueled on Windows · Case study
- cuwo: reconstructing the Cube World server protocol · Case study