# Citadel: a System Shock fan remake

> Citadel recreates the 1994 System Shock in Unity, aiming to retain the original game while adding 3D models, station details, particles and sound effects. Its Unity project contains gameplay scripts and assets, and it reads audio from the user's System Shock RES data.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/JosiahJack/Citadel>
- Primary source: <https://github.com/JosiahJack/Citadel/blob/461bbe40d330ba447e7d81039a3d19a6bf202fbb/README.md>
- Catalog page: <https://awesomerea.org/resources/citadel-system-shock-case/>
- Record JSON: <https://awesomerea.org/resources/citadel-system-shock-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/citadel-system-shock-case/index.md)

## Requirements & limits

- **Prerequisites:** Audio requires RES files from an original System Shock or System Shock: Enhanced Edition installation.
- **Prerequisites:** Development requires Unity 2020.3.48f1, Blender 2.79b or newer, and Texture2DArray Importer 1.5.0.
- **Limits:** The remake is in final testing and polishing; some features may be broken or missing.
- **License:** MIT-0.

## Primary sources

1. <https://github.com/JosiahJack/Citadel/blob/461bbe40d330ba447e7d81039a3d19a6bf202fbb/README.md>
2. <https://github.com/JosiahJack/Citadel/blob/461bbe40d330ba447e7d81039a3d19a6bf202fbb/LICENSE>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
