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Case study

Chrono Trigger: a frame-checked native C reimplementation

Chrono Trigger Reimplemented ports the USA SNES game to handwritten C and compares ported routines frame by frame against the original ROM. Its development runtime combines native routines with generated C and a 65816 interpreter while the attract sequence, field, menu, event and battle systems are being ported.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
13
Last commit
2026-11-10
Language
C

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: The user's Chrono Trigger USA ROM matching the documented checksum is required.
  • Limits: Native porting is partial; the author reports shadow-mode validation over 26 input movies.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{chrono-trigger-reimplemented-case,
  title = {{Chrono Trigger: a frame-checked native C reimplementation}},
  howpublished = {\url{https://github.com/zdiemer/chrono-trigger-reimplemented}},
  url = {https://github.com/zdiemer/chrono-trigger-reimplemented},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/chrono-trigger-reimplemented-case/}}
}

Plain text

Chrono Trigger: a frame-checked native C reimplementation. https://github.com/zdiemer/chrono-trigger-reimplemented (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/chrono-trigger-reimplemented-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · zdiemer/chrono-trigger-reimplemented · Revision 443522c

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