Case study
Chrono Trigger: a frame-checked native C reimplementation
Chrono Trigger Reimplemented ports the USA SNES game to handwritten C and compares ported routines frame by frame against the original ROM. Its development runtime combines native routines with generated C and a 65816 interpreter while the attract sequence, field, menu, event and battle systems are being ported.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 13
- Last commit
- 2026-11-10
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: The user's Chrono Trigger USA ROM matching the documented checksum is required.
- Limits: Native porting is partial; the author reports shadow-mode validation over 26 input movies.
- License: No licence file in the repository.
Cite
BibTeX
@misc{chrono-trigger-reimplemented-case,
title = {{Chrono Trigger: a frame-checked native C reimplementation}},
howpublished = {\url{https://github.com/zdiemer/chrono-trigger-reimplemented}},
url = {https://github.com/zdiemer/chrono-trigger-reimplemented},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/chrono-trigger-reimplemented-case/}}
}Plain text
Chrono Trigger: a frame-checked native C reimplementation. https://github.com/zdiemer/chrono-trigger-reimplemented (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/chrono-trigger-reimplemented-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · zdiemer/chrono-trigger-reimplemented · Revision 443522c
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